| aasStats | show AAS statistics |
| activateAFs | activates idAFEntity based entities |
| activateVehicles | activates physics on sdTransport based entities |
| addarrow | adds a debug arrow |
| addChatLine | internal use - core to game chat lines |
| addline | adds a debug line |
| addObituaryLine | internal use - core to add obituary lines |
| addPerformanceQuery | Displays a new performance query |
| admin | perform administration commands |
| benchmark | benchmark |
| bind | binds a command to a key |
| bindRagdoll | binds ragdoll at the current drag position |
| blinkline | blinks a debug line |
| buildFrequencies | build a frequency table for the fixed huffman compress or |
| calcMinDist | calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult] |
| callvote | call a vote to change server settings, etc |
| camera | Sets the current view to a named camera entity, or clear the camera if no name is given |
| cameraNext | Sets the current view to the next camera found in themap |
| cameraPrev | Sets the current view to the previous camera found inthe map |
| checkNewVersion | check if a game update is available |
| checkRenderEntityHandles | ? |
| clear | clears the console |
| clearGlyphCache | clears the glyph cache |
| clearLights | clears all lights |
| clearPerformanceQueries | Removes all performance queries |
| clearToolTipCookies | clears all tooltip state cookies, so they will be played again |
| collisionModelInfo | shows collision model info |
| collisionTest | runs through all entityDefs and checks for erroneous collision data whilst generating cached models |
| combineCubeImages | combines six images for roq compression |
| conDump | dumps the console text to a file |
| connect | connects to a server |
| crash | causes a crash |
| cubeToSkybox | converts a cubemap to a skybox (uses less memory thana full cubemap but only stores half a sphere) |
| cutNetDemo | cuts a network demo if valid markers are set |
| cvar_restart | restart the cvar system |
| cvarAdd | adds a value to a cvar |
| cvarMultiply | multiplies a value to a cvar |
| cycle | cycles a cvar |
| damage | apply damage to an entity |
| declMemoryReport | provides a memory report for loaded decls |
| deleteSelected | deletes selected entity |
| demoShot | writes a screenshot for a demo |
| devmap | loads a map in developer mode |
| dir | lists a folder |
| dirtree | lists a folder with subfolders |
| disasmScript | disassembles script |
| disconnect | disconnects from a game |
| dotRenderPrograms | dots render programs |
| dumpCollisionModelStats | ? |
| dumpCVars | writes out all cvars to base/cvars_<date/time>.txt |
| dumpMonolithicInfo | ? |
| dumpToolTips | dumps out all the tooltips to tooltips.txt |
| echo | prints text |
| envshot | takes an environment shot |
| error | causes an error |
| exec | executes a config file |
| exit | exits the game |
| exportScript | exports scripts to a compilable format |
| findFreeString | finds the next free string id |
| finishBuild | finishes the build process |
| fireteam | perform fireteam related commands |
| freeze | freezes the game for a number of seconds |
| game_memory | displays game class info |
| gameCrash | cause a crash in the game module (dev purposes) |
| gameError | causes a game error |
| generateNetDemoKeyFrames | generate a keyframe file for a network demo |
| getviewpos | prints the current view position (x y z) yaw pitch roll |
| gfxInfo | show graphics info |
| give | gives one or more items |
| god | enables god mode |
| gpuPerformanceQueries | Add a standard set of gpu performance queries (this needs an instrumented nvidia driver) |
| halfSphereToCube | converts spheremap to cubemap |
| halfSphereToSkybox | converts spheremap to a skybox |
| hitch | hitches the game |
| htmlCVars | write out the cvars to cvars.html |
| in_restart | restarts the input system |
| keepTestModel | keeps the last test model in the game |
| keyFrameNext | advances to the next key frame while playing back a network demo |
| keyFramePrev | reverses to the previous key frame while playing backa network demo |
| kill | kills the player |
| killAllBots | causes all bots on the server to suicide and respawn |
| killClass | removes all entities of 'class' |
| killMoveables | removes all moveables |
| killRagdolls | removes all ragdolls |
| killTransports | removes all transports |
| killType | removes all entities of 'type' |
| listActiveEntities | lists active game entities |
| listAF | lists articulated figures |
| listAnims | lists all animations |
| listBinaryDecls | lists the contents of a binary decl file |
| listBinds | lists key bindings |
| listClasses | lists game classes |
| listClientEntities | lists Client Entities |
| listCmds | lists commands |
| listCollisionModels | lists collision models |
| listControllers | lists connected controllers and their unique hashes |
| listCVars | lists cvars |
| listDecals | lists decal types |
| listDecls | lists all decls |
| listDictKeys | lists all keys used by dictionaries |
| listDictValues | lists all values used by dictionaries |
| listEffects | lists effects systems |
| listEntities | lists game entities |
| listEntityDefs | lists entity defs |
| listEvents | lists all active events |
| listGameCmds | lists game commands |
| listGUIs | lists all allocated GUIs |
| listGUIThemes | lists GUI themes |
| listImages | lists images |
| listLines | lists all debug lines |
| listLocStrs | lists localization strings |
| listMaterials | lists materials |
| listMedia | lists all models |
| listModelDefs | lists model defs |
| listModels | lists all models |
| listModes | lists all video modes |
| listOutOfLevelDecls | lists all decls which were parsed outside of level load |
| listPerformanceQueries | Lists the available performance queries |
| listRenderBindings | lists render bindings |
| listRenderEntityDefs | lists the entity defs |
| listRendererCmds | lists renderer commands |
| listRenderLightDefs | lists the light defs |
| listRenderPrograms | lists render programs |
| listScriptObjects | lists script objects |
| listSkins | lists skins |
| listSoundCmds | lists sound commands |
| listSoundDecoders | list active sound decoders |
| listSounds | lists all sounds |
| listSoundShaders | lists sound shaders |
| listSpawnArgs | list the spawn args of an entity |
| listStuffTypes | lists stuff types |
| listSurfaceTypes | lists surface types |
| listSystemCmds | lists system commands |
| listTables | lists tables |
| listTemplates | lists templates |
| listTexUsage | lists model texture usage |
| listThreads | lists script threads |
| listToolCmds | lists tool commands |
| listVehicleScripts | lists vehicle scripts |
| listVertexCache | lists vertex cache |
| listVotes | ? |
| makeAmbientMap | makes an ambient map |
| makeEnvMaps | Recreates the environment maps for the level |
| makePerlin | makes perlin nose maps |
| map | loads a map |
| mapshot | takes an environment shot |
| memoryDump | creates a memory dump |
| memoryDumpCompressed | creates a compressed memory dump |
| memoryDumpPerClass | creates a memory dump per class |
| memoryReport | creates a memory report |
| modulateLights | modifies shader parms on all lights |
| networkSpawn | spawns a game entity during a network game |
| nextAnim | shows next animation on test model |
| nextFrame | shows next animation frame on test model |
| nextMap | change to the next map |
| noclip | disables collision detection for the player |
| nodeActive | sets a node to active, or inactive |
| nodeAdd | adds a vehicle nav node to the map for the bots |
| nodeDel | deletes the nearest node. |
| nodeLink | create a link from the last node to this one and back. |
| pass | 'oneway' to make it a one way link. pass 'clear' to start a new chainof links. |
| nodeName | renames the nearest node (handy for script access). argument: |
| nodeRadius | sets the radius for the nearest node. argument: |
| nodeTeam | changes the team the nearest node is associated with. team: |
| nodeView | view a node |
| notarget | disables the player as a target |
| parse | prints tokenized string |
| path | lists search paths |
| pauseNetDemo | toggles pause while playing back a network demo |
| placeDemoCutEndMarker | places end marker for demo cutting |
| placeDemoCutStartMarker | places start marker for demo cutting |
| playJumpStartDemo | plays back a jump start demo |
| playNetDemo | plays back a network demo |
| popLight | removes the last created light |
| popPerformanceQuery | Removes a performance query |
| prevAnim | shows previous animation on test model |
| prevFrame | shows previous animation frame on test model |
| printAF | prints an articulated figure |
| printDecal | prints a decal type |
| printEffects | prints an effects system |
| printEntityDef | prints an entity def |
| printGuiProperty | Prints a property in the named gui |
| printGuiStats | Prints statistics for a gui |
| printLocStr | prints a localization string |
| printMaterial | prints a material |
| printModel | prints model info |
| printModelDefs | prints a model def |
| printSkin | prints a skin |
| printSoundShader | prints a sound shader |
| printStuffType | prints a stuff type |
| printSurfaceType | prints a surface type |
| printTable | prints a table |
| printTemplate | prints a template |
| printVehicleScripts | prints a vehicle script |
| quit | quits the game |
| rcon | sends remote console command to server |
| reconnect | reconnect to the last server we tried to connect to |
| recordNetDemo | records a network demo |
| regenerateWorld | regenerates all interactions |
| reloadAnims | reloads animations |
| reloadDecls | reloads decls |
| reloadEngine | reloads the engine down, including the file system |
| reloadGuiGlobals | reloads gloabal gui properties |
| reloadImages | reloads images |
| reloadLanguage | reload language dictionaries |
| reloadModels | reloads models |
| reloadScript | reloads scripts |
| reloadSounds | reloads all sounds |
| reloadSurface | reloads the decl and images for selected surface |
| reloadUserGroups | reloads user groups |
| remove | removes an entity |
| removeline | removes a debug line |
| renderNetDemo | plays back a network demo, capturing frames to disk |
| reparseDecls | reparses decls |
| reportAnimState | Reports the entity number's current animation state |
| reportEffectUsage | ? |
| reportImageDuplication | checks all referenced images for duplications |
| reportPakChecksums | reports a set of MD5 hashes for pak files |
| reportSurfaceAreas | lists all used materials sorted by surface area |
| reset | resets a cvar |
| resetAllBotsGoals | causes all bots to dump their current goals and startfresh |
| s_restart | restarts the sound system |
| saveMoveables | save all moveables to the .map file |
| saveNodes | saves the nav nodes to .nav |
| saveRagdolls | save all ragdoll poses to the .map file |
| saveSelected | saves the selected entity to the .map file |
| say | text chat |
| sayFireteam | fireteam text chat |
| sayTeam | team text chat |
| screenshot | takes a screenshot |
| serverInfo | shows server info |
| serverMapRestart | restart the current game |
| serverStartDemos | forces all clients to start recording demos |
| set | sets a cvar |
| seta | sets a cvar and flags it as archive |
| setGuiProperty | Sets a property in the named gui |
| setLightInfo | ? |
| setMachineSpec | detects system capabilities and sets com_machineSpec to appropriate value |
| setp | sets a cvar and flags it as archive and profile |
| sets | sets a cvar and flags it as server info |
| sett | sets a cvar and flags it as tool |
| setu | sets a cvar and flags it as user info |
| setviewpos | sets the current view position (x y z) yaw pitch roll |
| shaderPerformance | Export some shader performance info |
| showDictMemory | shows memory used by dictionaries |
| showFPSBandings | shows breakdown of fps |
| showInteractionMemory | shows memory used by interactions |
| showStringMemory | shows memory used by strings |
| showTriSurfMemory | shows memory used by triangle surfaces |
| sizeDown | makes the rendered view smaller |
| sizeUp | makes the rendered view larger |
| spawn | spawns a game entity |
| spawnServer | spawns a server |
| startBuild | prepares to make a build |
| stats | stats debugging tool |
| stopNetDemo | stops network demo recording |
| takeViewNote | ? |
| teleport | teleports the player to an entity location |
| testAnim | tests an animation |
| testBlend | tests animation blending |
| testDamage | tests a damage def |
| testDeath | tests death |
| testDecls | runs through all decls and checks for broken/defaulted ones |
| testGUI | Replace the main menu with a test gui. |
| testImage | displays the given image centered on screen |
| testLight | tests a light |
| testmap | tests a map |
| testModel | tests a model |
| testParticleStopTime | tests particle stop time on a test model |
| testPointLight | tests a point light |
| testPrecache | Precaches an entitydef, then spawns it, to check for any additional unprecached media |
| testProficiency | ? |
| testShaderParm | sets a shaderParm on an existing testModel |
| testSIMD | test SIMD code |
| testSkin | tests a skin on an existing testModel |
| testSound | tests a sound |
| testWarning | test warnings! |
| timeNetDemo | times a network demo |
| timeServer | time a server |
| toggle | toggles a cvar |
| toggleNetDemo | toggles demo recording status |
| touch | touches a decl |
| touchCollision | ? |
| touchFile | touches a file |
| touchFileList | touches a list of files |
| touchModel | touches a model |
| trigger | triggers an entity |
| unbind | unbinds any command from a key |
| unbindall | unbinds any commands from all keys |
| unbindRagdoll | unbinds the selected ragdoll |
| useWeapon | switch to the named inventory item. this is looked upfrom the player's team def |
| validateModel | validates a model |
| vid_restart | resizes/fullscreens the game window |
| vote | send your vote response |
| vstr | inserts the current value of a cvar as command text |
| wait | delays remaining buffered commands one or more frames |
| where | prints the current view position (x y z) yaw pitch roll |
| wikiCVars | write out the cvars to cvars.txt, suitable for pasting into wiki |
| writeConfig | writes a config file |
| writeImage | writes the given image to disk |
| writeJumpStartDemo | writes a jump start demo file, allows you to start further in a demo |
| writePrecache | writes precache commands |
| zoomInCommandMap | zoom in the command map |
| zoomOutCommandMap | zoom out the command map |